Difference between revisions of "Assembly Components Basics"

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<div style="float: left;">[[FAQ|Go to Frequently Asked Questions &larr;]]</div>
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<div style="float: left;"> &larr; [[FAQ|Go to Frequently Asked Questions]]</div>
 
<div style="float: right;">[[Tips|Go to Tips and Tricks &rarr;]]</div>
 
<div style="float: right;">[[Tips|Go to Tips and Tricks &rarr;]]</div>
 
[[Main Page|&uarr; Back to Main Page]]
 
[[Main Page|&uarr; Back to Main Page]]
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     <td>'''[[File:Components.01.01.Assembly.Stage.png|left|frameless|100 px|center]]'''</td>
 
     <td>'''[[File:Components.01.01.Assembly.Stage.png|left|frameless|100 px|center]]'''</td>
     <td><p>A rocket with a single motor is just that, a rocket. But, when you add another motor below the first, the part of the model containing the first motor is called a “sustainer” and the lower portion containing the second motor is called a “booster.” In version 15.03, these were denoted as “Stage 1" and Stage 2,” and these names could not be changed. Now OpenRocket not only allows you to rename stages, you can actually cut (or copy) and paste stages, or move them up and down. And, as you do, the names on the stage buttons change as well. You can even choose to turn stages on and off, making a stage visible or invisible.</p><p>In the example below, the stages of a three-stage rocket have been changed to "Sustainer," "Booster stage 2," and "Booster stage 3."</p></td>
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     <td>'''Stages:''' A rocket with a single motor is just that, a rocket. But, when you add another motor below the first, the part of the model containing the first motor is called a “sustainer” and the lower portion containing the second motor is called a “booster.” In version 15.03, these were denoted as “Stage 1" and Stage 2,” and these names could not be changed. Now OpenRocket not only allows you to rename stages, you can actually cut (or copy) and paste stages, or move them up and down. And, as you do, the names on the stage buttons change as well. You can even choose to turn stages on and off, making a stage visible or invisible. In the example below, the stages of a three-stage rocket have been changed to "Sustainer," "Booster stage 2," and "Booster stage 3."</td>
 
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     <td><p>'''[[File:Staging.01.03.ButtonsCombined.png|left|frameless|720 px|center]]'''</p><br><p>'''[[File:Staging.03.01.Buttons_Off.png|left|frameless|720 px|center]]'''</td>
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     <td>'''[[File:Staging.01.03.ButtonsCombined.png|left|frameless|720 px|center]]'''<br>'''[[File:Staging.03.01.Buttons_Off.png|left|frameless|720 px|center]]'''</td>
 
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     <td><p>And, that is just a small sample of what you can now do with OpenRocket.</p><br></td>
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     <td>And, that is just a small sample of what you can now do with OpenRocket.<br></td>
 
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     <td>'''[[File:Components.01.02.Assembly.Booster.png|left|frameless|100 px|center]]'''</td>
 
     <td>'''[[File:Components.01.02.Assembly.Booster.png|left|frameless|100 px|center]]'''</td>
     <td><p>&lt;&lt;INSERTION POINT&gt;&gt;</p></td>
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     <td>'''Boosters:''' A booster is actually treated as a separate second vehicle attached to the first. Booster vehicles can also separate from the primary vehicle upon the happening of a specific event. Whether the booster vehicle is powered, or a glider, is up to you and your ingenuity.</td>
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    <td>'''[[File:Booster.01.02.png|left|frameless|382 px|center]]'''</td>
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    <td>'''[[File:Booster.02.01.png|left|frameless|720 px|center]]'''</td>
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     <td>'''[[File:Components.01.03.Assembly.Pod.png|left|frameless|100 px|center]]'''</td>
 
     <td>'''[[File:Components.01.03.Assembly.Pod.png|left|frameless|100 px|center]]'''</td>
     <td><p>In the example below, phantom body tubes are attached to a pod and then fins are attached to the phantom body tube, then nest a few more, and duplicate that (changing the angle), and that is what you can get.</p></td>
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     <td>'''Pods:''' Those pod components are wonderfully crazy things that you can’t really see, but you can attach other components to. The example of the typical pod use can be seen in the ''Pod Rocket'' example that comes with OpenRocket. As you can see, assembled pod units can even have their own motors.</td>
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    <td>'''[[File:Pods.03.21.Fin_Tip.png|left|frameless|720 px|center]]'''</td>
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    <td>Take that concept, throw in some paint and decals, and your own creativity, and pods can look like this.</td>
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    <td>'''[[File:Pods.04.02.3D_Fin.png|left|frameless|720 px|center]]'''</td>
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    <td>On the more extreme side, in the example below, phantom body tubes are attached to a pod and then fins are attached to the phantom body tube, then nest a another finned pod, and duplicate that (changing the angle), and this is what you can get.</td>
 
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     <td>'''[[File:Pods.01.02.Grid Fin.Side_Back.png|left|frameless|720 px|center]]'''</td>
 
     <td>'''[[File:Pods.01.02.Grid Fin.Side_Back.png|left|frameless|720 px|center]]'''</td>
 
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    <td></td>
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    <td>'''A Word of Caution:''' With a little thought, experimentation, and planning, you can do almost anything using pods. The down side is that ''very unique designs may not simulate correctly''. When using pods, ''always independently <b>verify the stability</b> of your design''.</td>
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     <td><p>With a little thought, experimentation, and planning, you can do almost anything using pods. The down side is that <i>very unique designs may not simulate correctly</i>. When using pods, <u>always independently <b>verify the stability</b> of your design</u>.</p></td>
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     <td><br><font color="red"><b>''A WORD OF WARNING'':</b></font color> Although pods can be used very creatively, <font color="red">'''pods are not intended to be used in a way that ''abandons basic design principles''</font color>'''. Using a simple rocket as an example, the nose cone is the first component, followed by a body tube and fins, with a pod attached, <b>''NOT''</b> a body tube with multiple attached pods, one of which is the nose cone. Except under circumstances that <b>''require''</b> otherwise (such as the Estes Trident), ''you should be able to remove the pods with a complete airframe remaining'', nose to tail. '''Just because you can do something, doesn't always mean you should.''' Safety first.</td>
 
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<div style="float: left;">[[Basic Rocket Design|Go to Basic Rocket Design &larr;]]</div>
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<div style="float: left;"></div>
<div style="float: right;">[[Advanced Rocket Design|Go to Advanced Rocket Design &rarr;]]</div>
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<div style="float: right;">[[Body Components Basics|Go to Body Components Basics &rarr;]]</div>
 
[[Component Details|&uarr; Back to Component Details]]
 
[[Component Details|&uarr; Back to Component Details]]
 
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Latest revision as of 23:20, 21 March 2022

↑ Back to Main Page



Component Function
Components.01.01.Assembly.Stage.png
Stages: A rocket with a single motor is just that, a rocket. But, when you add another motor below the first, the part of the model containing the first motor is called a “sustainer” and the lower portion containing the second motor is called a “booster.” In version 15.03, these were denoted as “Stage 1" and Stage 2,” and these names could not be changed. Now OpenRocket not only allows you to rename stages, you can actually cut (or copy) and paste stages, or move them up and down. And, as you do, the names on the stage buttons change as well. You can even choose to turn stages on and off, making a stage visible or invisible. In the example below, the stages of a three-stage rocket have been changed to "Sustainer," "Booster stage 2," and "Booster stage 3."
Staging.01.03.ButtonsCombined.png

Staging.03.01.Buttons Off.png
And, that is just a small sample of what you can now do with OpenRocket.
Components.01.02.Assembly.Booster.png
Boosters: A booster is actually treated as a separate second vehicle attached to the first. Booster vehicles can also separate from the primary vehicle upon the happening of a specific event. Whether the booster vehicle is powered, or a glider, is up to you and your ingenuity.
Booster.01.02.png
Booster.02.01.png

Components.01.03.Assembly.Pod.png
Pods: Those pod components are wonderfully crazy things that you can’t really see, but you can attach other components to. The example of the typical pod use can be seen in the Pod Rocket example that comes with OpenRocket. As you can see, assembled pod units can even have their own motors.
Pods.03.21.Fin Tip.png
Take that concept, throw in some paint and decals, and your own creativity, and pods can look like this.
Pods.04.02.3D Fin.png
On the more extreme side, in the example below, phantom body tubes are attached to a pod and then fins are attached to the phantom body tube, then nest a another finned pod, and duplicate that (changing the angle), and this is what you can get.
Pods.01.02.Grid Fin.Side Back.png
A Word of Caution: With a little thought, experimentation, and planning, you can do almost anything using pods. The down side is that very unique designs may not simulate correctly. When using pods, always independently verify the stability of your design.

A WORD OF WARNING: Although pods can be used very creatively, pods are not intended to be used in a way that abandons basic design principles. Using a simple rocket as an example, the nose cone is the first component, followed by a body tube and fins, with a pod attached, NOT a body tube with multiple attached pods, one of which is the nose cone. Except under circumstances that require otherwise (such as the Estes Trident), you should be able to remove the pods with a complete airframe remaining, nose to tail. Just because you can do something, doesn't always mean you should. Safety first.



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