Component Details
The current User's Guide is very much a work in progress, any help would be greatly appreciated! |
Overview
These are all of the components that you can expect to utilize when designing in OpenRocket, although individual components will be shaded until available for use with other compatible components.
Component Details -- OpenRocket 15.02
Component Classes
The components available in OpenRocket are divided into four classes based upon component function. These classes are assembly components, external components, internal components, and mass components (which include recovery components).
Assembly Components Class
The assembly class of components allows the user to create individual or multiple stages, and to add boosters and even pods.
Help with Assembly Components Basics
Body Components and Fin Sets Class
The body components and fin sets, including launch guides, allows the user dramatic flexibility in designing rockets, from the most basic and to the extremely complex. These components can be generally divided by purpose into three areas, components from which the outer airframe is made, the rockets fins, and the components that guide the rocket until it accelerates to a safe and stable speed.
The body components class consists of the parts that make up the outer airframe of a rocket; nose cones, body tubes, and transitions. Although the top of virtually every rocket is a nose cone, OpenRocket allows these components to be combined in virtually any order, from simple model rockets with just a nose cone and a body tube, to complex designs that feature multiple body tube in a variety of diameters, with transitions in-between.
Body Components Class
Help with Body Components Basics
Fin Sets Class
The fin sets class of components allows the user to...
Launch Guides Class
The launch guides class of components allows the user to...
Help with Launch Guides Basics
Body Components
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