Component Details: Difference between revisions

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<p>[[File:Components.01.Assembly.png|frameless|280 px|Openrocket <i>components</i>.]]</p>
<p>[[File:Components.01.Assembly.png|frameless|280 px|Openrocket <i>components</i>.]]</p>


=== Assembly Class Basics ===
=== Assembly Components Basics ===


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Revision as of 03:44, 23 February 2022

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The current User's Guide is very much a work in progress, any help would be greatly appreciated!
If you'd like to contribute something, just hit the 'Edit' tab at the top.

Overview

These are all of the components that you can expect to utilize when designing in OpenRocket, although individual components will be shaded until available for use with other compatible components.

Openrocket components.

Component Details -- OpenRocket 15.02

Component Classes

The components available in OpenRocket are divided into four classes based upon component function. These classes are assembly components, external components, internal components, and mass components (which include recovery components).

Assembly Components Class

The assembly class of components allows the user to create stages, boosters and pods.

Openrocket components.

Assembly Components Basics

Nose Cone
It is possible to choose from different Nose cone types.
Body tube
The carcass and the rocket itself. Possible to chose different materials and thicknesses that affect densities and therefore weights of rocket.
Transition
Launch lug
Fins Trapezoidal
Eliptical
Free form


List/table/whatever of all the available component types, parameters and any limitations of each.

Body components and fins set


Inner components

Inner tube
Inner tubes are usually used as motor mount.
Coupler
Tubes can be connected together using couplers. Couplers can also be used to make pistons.
Centering ring
Bulkhead
Engine block

Mass objects

Parachute
Shock cord
Streamer
Mass component



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